Nate Jeffery

Product Design Leader

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I work to create enduring products that serve people.

 



I work to create enduring products that serve people.

About


I solve design problems by learning about people, exploring broad conceptual territory, and continuously making things. I’m driven to find solutions that are efficient, durable, and beautiful.

I currently lead Industrial Design at Toast. We work to improve the restaurant experience for workers and guests. Feel free to get in touch.

Expertise


︎User research
︎Design research
︎Concept development 
︎3D design (Solidworks, NX, Onshape, Rhino, Blender, Fusion 360)
︎2D design (Illustrator, Photoshop, Procreate, InDesign, Figma)
︎Rendering and animation (Keyshot)
︎Prototyping (physical, electrical, digital)
︎User testing
︎Materials and manufacturing
︎Mechanical engineering (GD&T, SPC, Six Sigma, tolerance analysis)
︎CMF development
︎Brand language development
︎Project/people management

Experience


I have 16 years of experience creating hardware products.

I’ve led project teams and managed teams of engineers and designers. 

I hold a number of design and utility patents and my designs have been recognized with awards from Good Design, Fast Company, and Red Dot.


Products


︎3D printers
︎Speakers
︎Wearables
︎Remote controls
︎Headphones
︎Televisions
︎Home goods
︎Furniture
︎Tools
︎Instruments
︎Packaging
︎Speculative concepts

Process


My process is flexible but I always maintain clarity around three sequential phases of work:

︎Research and prioritization
Who are we serving? What matters most to them and why?

︎Concept development, testing, and synthesis
What design direction best meets our goals?

︎︎Realization
What is the best way to bring this to life?